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An attempt at fixing lag
Ryan wrote
at 10:47 AM, Saturday August 30, 2025 EDT
I've been targeting the way game events are published as a potential source of game lag. I've added a more modern way to do this using "websockets". It is simpler may help with lag.

It's currently off by default while I test and look for any bugs. But if you would like to test as well you can by adding ?ws=1 to the url like this: https://gpokr.com?ws=1

Replies 1 - 5 of 5
Aleksa_bre wrote
at 4:54 PM, Saturday August 30, 2025 EDT
Working well so far
Ryan wrote
at 2:50 PM, Monday September 1, 2025 EDT
Websockets are now live by default. I haven't seen any bugs so far but there may be. If you have lag with this let me know.
gnice37 wrote
at 9:18 PM, Monday September 1, 2025 EDT
had some reports of lag. also tried to refresh and you have to relog in after refreshing
gnice37 wrote
at 10:34 PM, Monday September 1, 2025 EDT
refresh problem fixed...thx Ryan
annat wrote
at 6:56 PM, Thursday September 4, 2025 EDT
Lag has improved a LOT.
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